More speaker stuff...

It would seem that another lucky person has found, and rescued a pair of Qysonic speakers from a garage sale. Here is the story, and my reply...

> Audio Asylum Email from Tim Gallagher:

> I am a music lover from the late 60's, and a garage sale shopper. Last
> summer, I found a pair of gently used Qysonic Tad IIs on the north side of
> Indianapolis. I had NO IDEA about what I was doing, but I brought them
> home, cleaned 'em up, plugged them into my Denon amplifier and heard some
> of the finest sounding audio I've heard in a long time. The best part of
> the story is that I paid just $10 for the pair. They are in close to
> perfect condition and even the cabinets cleaned up nicely. I now have them
> proudly set up in my basement/family room along with the Denon and an old
> belt drive dual turntable/Shure cartridge set up. I have all of my old
> vinyl from College (which I have cared for meticulously). I call this
> special room my "den of antiquity" and have impressed many a friend with
> the awesome sound that this "garage sale" system puts out. I was thrilled
> to find information about Qysonic while goofing around on google this
> morning. So, you have a fan in central Indiana.
> Tim Gallagher


I tried to find you message on the Asylum site, but I guess there is
no message system. So... this must be a direct e-mail.

I am very happy to hear from fans of my Qysonic systems, particularly
people who happen to discover them (and rescue them). I spent a large
portion of my life working on my HiFi system, focusing on speakers
(because I could never afford the ones I really liked... like Quads or
Maganapans) My chance encounter with the legendary John Iverson
enforced my theory that excellent sounding speakers could be created
from existing components. Sadly, the Qysonic company did not survive a
badly thought out merger, and my attempt to restart production
(Lantana Ltd) only succeeded in proving the designs were still valid
(and we could not come up with the capitol required to exist in the
changing HiFi market). I do remember fondly making some other speaker
manufacturers nervous, and providing Hi End CD producers (like Telarc)
with listening suites for potential costumers at HiFi shows.

The TAD II might have been my "magnum opus", at least for a
non-modular design. The 6 1/2", custom manufactured LF drivers worked
perfectly in the Critical Alignment system. Their smooth, natural
roll-off transitioned to our already optimized, Peerless inspired,
exponential transmission-line tweeter. I didn't need to struggle with
the phase-filler driver of the larger Array model. (the single most
frustrating and fragile driver in any Qysonic system). The cabinet
could be thinner (though they do require stands) to improve refractive
dispersion, and the spinal laminar flow vent was structurally sound.
(the LFV on the Array was a bit too large and difficult to keep
in tolerance) It was about a perfect system. I remember when we had
the systems setup in a closed nightclub at a show, with the RAM Audio
monster power amp, making double-blind tests t incredible SPL. It was
difficult for our own staff to tell the difference between the Array
and the Tad II...

Still, the most memorable experience with the Tad IIs was the
evaluation for a possible review by an international audio journal in
San Francisco. The reviewer had Rogers LS35A monitors, on lead-shot
filled stands, with the a pair of the cubic-yard UK subwoofers,
bi-amplified with high end amps (I can't remember the name now). The
speaker system alone cost over 12,000.00. The reviewer was planning on
a 60 to 90 minute test, comparing the Tad IIs to his reference system.
Of course, he never expected it to e a fair fight...
The evaluation time increased to several hours, with the reviewer
digging though most of his record collection, sometimes going back to
listen to the same cuts again. He was truly perplexed, and eventually
very impressed. Unfortunately, his review was not published before
Qysonic died... and I doubt it would have been, without several other
reviewers having to attempt to repeat his findings. It was fun to
watch the expression on his face when he suddenly could hear things in
his well-known material that he'd missed before.

Of course, I have always had the problem with reviews that would
honestly evaluate our systems, and then, after stating the results,
proceeded to say "but I don't belive it!". Maybe is some very odd
instances, if "it's too good to be true", it actually might be true.

I'm happy you found my "children",a nd gave them a good home. If you
have any problems with them, I may be able to help. I have supplied
parts and advice to some, and even rebuilt a few systems for other
fans. One parson inherited a pair of original Arrays from his
father... which I carefully rebuilt for him. I wonder how many
generations in that family will end up with the speakers. (god, I feel

If you don't mind, could you take some pictures of your Tad IIs and
send them to me? I have very little material on that model, and some
day I'd like to try to build a set for myself.

Thanks, and enjoy!

Best regards,

More speaker fans...

As I have3 mentioned here before, I used to design and make HiFi speaker systems.
Originally that was back in the late 1970's, and after the first company folded (under circumstances beyond my control), I tried again with a friend to produce the speakers
in the early 1990's. I made speakers, I sold them, I made some audiophiles happy.
The interesting thing is that I still get messages from fans of my speakers, from the
audiophile forums like Here is one I received this month...

> Hello Tad Dad,

> I can't find any posts from you more recently than '08 so I hope you're
> still out there somewhere. I bought a Tad/Laug combo in about '81.
> Absolutely loved them, but the ex got them. When all the fuss about the
> D'appolito MTM alignment got started, I thought 'wait a minute, this has
> been done already and somebody isn't getting the credit they deserve.' I
> tried to replicate them, but only got close.
It's always great to hear from someone who likes the speakers. When I
set out to design them, I had been listening to and dissecting some
1960's European systems that my HiFi friend had, along with some early
Infinity and AR/KLH designs. My home-made speaker systems left a lot
to be desired, until I met John Iverson and learned about his designs
using conventional drivers. My intention from the start was to come up
with a speaker system that performed like one of the best (most
accurate) speakers available (Quad Electrostatics, Maganplaner,
top-end Infinty, etc), using all conventional drivers. The spectral
accuracy of John's Electro-research line proved his hypothesis that
you could easily find conventional drivers that could be made to work
in a HiFi system with minor modifications. I had an idea that I could
use dual smaller drivers to produce the same sound pressure as a
single driver, with better mechanical response. All I have to do was
figure out how to keep the drivers from interfering with each other.
That was the trick, and after a few years of "cut and try", I
succeeded. Even my mentor, John was impressed. All along I was
building the speakers for me (and my friends), with no intention of
trying to get them to market.

My boss at the stereo store I worked at, and eventual business
partner, thought we could market the speakers ourselves, with money
provided by his father and investors. It didn't work. My second try
was even more foolish, since Tim and I have no money behind us at all.
I believe we were both just trying to find a few Hi End dealers and
make the speakers on a semi-custom basis. There weren't enough of
those kind of dealers left by then, and the other speaker lines
that were like us when they started out had all been bought by large
companies. All we were really doing is rubbing some of the industry
the wrong way by producing inexpensive speakers that equaled the
performance of much more costly or better marketed systems. At least
the High End recording companies liked us...

The original company I was involved with DID pay for my patents on the
design. No body seemed to pay them any mind when to came to royalties,
though, and no one licensed them either. 17 years may seem like a long
time, but the patents expired in the middle 1990's. That the theory
was valid is easily proven by the large amount of systems which use
the principle to this day. I'm glad I have the patents to point to,
and people like you who make the connection.

> Did you go ahead with your plan to re-introduce them. I would be very
> interested.

It was a stroke of luck that I found my cabinet maker still doing
business, and found the drivers I needed to start producing the tads
again. Unfortunately, I was only able to make a few before I
lost contact with the cabinet maker again and have not been able to
recontract them. I can build a couple of pairs of tads with the
remaining supplies. My intention was to develop the micro model again,
and possibly the integrated system... but I really don't have a place
to sell them If I did. I have tried to help people keep their speakers
in working condition, but sadly, I have dropped the ball on a few of
those requests. My real work (what I actually do for money) has a way
of taking up a lot of time, not to mention my other interests.

> I was delighted to see your post because I was intrigued by the design from
> the beginning and was curious about the company, the history, and the
> development process.

I am always delighted to hear that people (after all these years)
still enjoy the speakers I spent so much time working on. I love
music, all kinds, but I do not play any instrument nor make music
myself. I always believed that it is possible to optimize the design
of a system for a particular purpose, with available components. The
purpose was to reproduce any type of music in any kind of environment
so the listener could enjoy the performance and forget about the
technology. I'm happy that I seem to have succeeded, at least with the
speaker part of the HiFi system.

> Doug

> Music Lover/Audiophile

Turn the Man On (cross-posted to FA)

I received an e-mail from someone who is a fan of a story I wrote back in the early 1980's, for my partner, Rodney's writer's APAzine. It may be one of the first examples of "Furry Porn" (or is pron the proper spelling now?), since it involved several re-com (genetically created animal/human hybrids) females who worked in an exotic brothel. I may submit the original story to my FA page, since it may be considered a part of Furry history (shudder!).
The original e-mail and my response is below. The name has been removed to protect the innocent.

> I probably contacted you about this YEARS ago, but I always loved
> the story "Turn the Man On." I do remember asking if there was ever
> a chance of you re-putting the story out, only with the off-camera
> naughty moments between the lead guy and the various staff of the
> hotel that the story cut away from right before they had some fun.
> Just wondering if that might ever happen?

This is a blast from the past, to be sure!
The story was quite popular with some people. I remember that my boss
at the old Subaru Tech Center kept a copy by the bed in he and his
wife's bedroom...
A few other people have told me much the same thing. I believe that
the "cutaway" scenes might have inspired them to "fill in" those
The story was originally a joke, part of a set of stories in different
styles that were written by various writers for an APA (a
do-it-yourself fan magazine). The stories were all of the "dime
novel/pulp" style, with an assassin named Tyler as the main character.
The stories happened all over time and space, and many were parodies
of types of "bad" writing. The first one, by Jeff Swycaffer, was "Gun
the Man Down". After that, all other contributions were titled in the
"_____ the Man ______" format; thus "Turn the Man On"
The story didn't go over well in the original APA issue. People
objected to the sexual content, and the fact that all the "girls" were
animals. Ken Sample did a beautiful "cast picture" for the story, and
I created a fake "hotel bill" as an extra inclusion. I also did a
"plain brown wrapper" cover for that issue of the APA. Though some
members of the club acted prudish (I expect to seem more "cool"), Jeff
and Rodney liked it. :)

As to a more complete version of the story...
In the late 1980's, I started a novelette version of the story, which
included the actual sex scenes. I also changed the cast slightly,
based on comments and requests of fans of the story, including Ken
Sample. I believe I still have the draft somewhere. I did loose some
of my writing due to format changes and lost or damaged floppy discs,
and I only got a little way into then re-write before getting busy
with other things (like ConFurence). Of course, a complete version of
the story, with all the sex instead of the blackouts, will ruin the
original intent of the silly thing. I am also not sure that I'm that
good at writing actual sex scenes...

The story was posted on a Furry writer's archive once, and got
terrible reviews/recommendations by the site editors. From reading
their comments, it was clear that they didn't "get" the joke at all.
Oh well... I'm certainly no Terry Prachett.

Who knows? If I get enough interest from "fans", I might attempt to
finish the "fully extended (and throbbing)" version...
Or, I could do the World some good and let the thing slip silently
into the obscurity it disserves. :)


My so called Second Life

I knew about Second Life from it's inception, but had no interest beyond mild curiosity. A few years ago, some of the people who attend our monthly Furry gatherings gave me a short tour of SL, using their accounts. It looked interesting, much like some video games I had seen (I'm not really a gamer), but it seemed my computer was not up to handling such a game. Then, at Califur5, I attended a Furries on-line discussion and met someone who was passionately promoting SL. He loved to play around with the construction aspect of the 'game', but he was so incredibly gun-ho about SL and the Furry community there that I decided to give it a try.

I had a better computer, a better broadband connection, and it was 'free', so why not? I signed-up, and lucked out, finding the last name 'weezles' available. Since I'm a big mustelid (weasel) fan, it was perfect. I just used my fursona name 'Sylys', and picked the generic furry avatar, which happened to be a rather primitive ringtail (which looked like a fursuit). I went through the brief tutorial, along with other newbies (mostly humans); it wasn't difficult at all to use the interface; and then I started to look for something to do. I remembered that Furnation had extensive property on SL, and also had heard that there were anti-furry sentiments common in some regions, so I looked for furry territory. Humans aren't really that interesting to me, particularly humans playing humans in a virtual environment. In a world where you can be anything, it seems silly to be another human. The search feature in the game (which is not that good) didn't show me any Furnation areas, but I also remembered the name 'Luskwood' as being a Furry founder in SL, and I found links (called Landmarks) to their lands.

The area (once it resolved, or 'rezzed') was an open platform in a forest, with huge hallow trees and lots of places to relax. There were a variety of Furries there, some dancing to the music stream, some standing or sitting, or laying around. Within a few minutes, I was chatting with them, and I had made my first SL friends. I got invites to join some 'groups', mostly made up of furs who had a similar interest, or liked to hang out at a particular place.One group was a Furry Pirate/dance group, which I stayed with until the group dissolved a few months later. I attended many of the groups dance, on a dock by a pirate pub, but didn't join their pirate war role play, since I wasn't interested in meta virtual gaming. This experience taught me something important, but often sad about SL... A lot of things os SL don't last long. Special interest groups, clubs, and even entire regions vanish from lack of interest or funds (land on SL costs money. You pay rent to Linden Labs, or someone who is paying them and renting land), though a lot of the 'churn' is caused by the old "short attention span" malady that so many creative types have... and, need I mention politics, AKA "drama".

Another of my first-night contacts was the group for the Furry nightclub/dance club "Furvana". A beautiful "realistic" styled club. Since you can build anything you can imagine on SL, you don't have to have your project conform to any of the restrictions of RL, like gravity, weather or logic! The total fantastic constructs are fine by me, but it takes a certain creative mind set to build a place that could really exist, though often it would require an unrealistic budget if it were made in the real world. The Furvana administrators, staff, and regular patrons become my first SL "family", and in spite of all efforts to the contrary, Furvana exists to this day. The style of the club has changed, and some people have come and gone, but it's still a place I feel welcome.

Later on, I began to meet other SL friends, who turned out to be some of my best RL friends, even a couple of ones I lost contact with several years ago. It seems that one of the attractions of SL is the unbridled creativity it offers. None of these good friends were on SL to make money, though you hear from time to time there is money to be made. Particularly from land speculation and rental, or selling stuff... like avatars, buildings, furniture, clothes, and "accessories". I had retired my old-school ringtail in favor of a red-brown ferret, since no one makes a pine marten avatar (yet). On of my good friends is a builder on SL, and he made me a Sy Sable avatar, for free! Most of my most creative friends are on SL to make stuff and provide environments and entertainment for other furries to enjoy. So, Furry SL is kind of like a virtual version of Furry RL. It's all about fun!

So, what do I do for fun on Second Life? I already mentioned I don't play in the meta games, war games, skill games, RP games, etc. I like to explore. Find beautiful and amazing places. I like to go to dance clubs, and watch all the pretty (and sexy) avatars dance and hang out. As crude as the SL 'engine' is, Furry avatar designers have created some incredibly handsome anthro and non-anthro mammals, birds and mythical creatures. Unlike other forms of Furry art, these can actually move, and you can interact with them (much like fursuits). Unlike fursuits, though, avatars typically cost under $ 8.00. so anyone can have several. Most avatar designers even give away their older designs for free! It's easy to find free clothes and accessories, too.

One effect that Second Life has had on me is putting me back in touch with my interest in avians. Griffins, dragons, and the WB Roadrunner were some of my first strong attractions in my pre-furry youth. I would often spend as much time admiring eagles, hawks and falcons at zoos and wild animal parks as I would at the otter or wolverine habitats. The certainly is avian/dragon furry art, and there is more and more if it every year. (I know, I have a large collection), but for some reason there seems to be a lot of avatar creators in SL who want to make beautiful birdies. I saw a "Rainbow Phoenix" avatar at a store... he was an anthro (biped), light grey bird, with rainbow colored body marking and long, flowing rainbow feathers. I found myself staring at the image on the vending nachine for a very long time... until I realized I could buy it! I found it was not difficult at all to create a personality for this new version of myself, and these days I'm most often known as a phoenix, gryphon, or dragon, though I still wear my traditional Fursona often.

Second Life, to me, is a virtual extension of my Furry lifestyle. I have become much more interested in different types of music, and curious about the RL "club scene". I have even provided a "live" video link from a furry dance at Califur to an SL dance club. Though I don't build on SL, nor make avatars (it requires a lot of 3D design and software skills), I have learned to "tint" skin textures (change the color of avatars), and "mod" avatar designs by re-shaping body parts or "kit bashing", combining parts from more the one avatar to make something unique. And, I take pictures. Lots of pictures. The SL client has a 'camera', which you can move independently from your avatar, and you can take 'snapshots' of various resolutions to store on your computer (for free).

All that story culminates with my music video project...

I heard the Kaskade and Deadmau5 song "Move for Me"... "Another night, another dance floor..." The lyrics were the story of my SL life. I have 2 years of images I'd collected, mostly of dance clubs and dancers. Changa gave me a copy of Vegas Movie Studio Platinum 9, and showed me how to use it. So, I made a music video, dedicated to my SL friends and the clubs we dance at. Changa made a HD version, which I have embedded here for your enjoyment. There are no actual video clips in the project, just stills, but often had several sequences of images which I put together to simulate motion. The HD shows the brilliant color as well as the sharp detail of the original images, so you can watch my "slide show" while listening to a great song. It's much less boring that way :)

I can has Screen Credit?!

Some people ask what I do (for a living), and I tell them I', the chief engineer and director of operations for a technology consulting firm. So... what's that mean?
One thing we do is backstage communication/network support for all kinds of events and media location productions. Our latest gig was YouTube Live! at Fort Mason in San Francisco...
Unlike a lot of the jobs we do, which involve large amounts of preparation, travel, and a lot of hard physical and mental work, This time, we got a screen credit!
In the TV and Film Industry, a screen credit is very difficult to obtain. You really have to "know someone", and there are Unions and such to deal with.
It's cool that the Sunset Lane people and YouTube included us in the credit roll for the first live YouTube concert.
Now I can point to this and say "This is what I do" (or at least a part of what I do).
Thanks, YouTube!

Here is the link. We show up at 2:31 into the roll...

Good bye God, we're going to Bodie!

750,000 years (or so) ago, the Long Valley area of what would become North-Eastern California exploded in a volcanic event that made Mt. St. Helens seem like a fire cracker. The ash cloud from the explosion reached as far as what would be Utah. The entire Eastern Sierra area is the huge caldera created by that event. Yosemite Valley, Mammoth Mountain and the June Lake area are just some of the fantastic places that were created by this extinction-level event.

My kitty-mate remembered that some of his fondest memories of vacationing with his parents and school friends were their visits to June Lake. Since I enjoy time in the wilderness myself (particularly when I have a nice, clean, fully equipt cabin for a base camp), and I am also somewhat of a Western history buff, we decided to take some time off from work and head up US 395 to stay at June Lake.

Our lodging of choice was the Big Rocks Resort, which has cabins right on the shore of June Lake, and everything a fresh-water fisherman could want, including a small boat marina. Joining us on this wilderness safari was my lion-mate, Changa. We did do some fishing in June Lake, it is between seasons, so a 4-night stay in a 2 bedroom cabin was reasonable, and included use of a 19' boat. Didn't catch anything, but spent some relaxing hours on the quiet lake, watching the chipmunks and squirrels, birds, and after dark, the bats.

The rest of the trip was spent exploring the local towns and various interesting nature and historic sites. June Lake is a small enough resort town that there are no fast-food establishments or chain stores. Every shop and eatery is a unique place, owned by locals. I was surprised to discover that the Tiger Bar, a place I had heard of for many years, mainly due to their logo, a comfortably inebriated version of Sher Kahn (Disney style), was a 70-year old pub in June Lake! (of course, they didn't have that same logo back in the beginning)

The food varied depending on the establishment. The Sierra Lodge was just a typical coffee shop, the food was noting special. The Alpine Deli was a small hole-in-the-wall, with only one table (many tables outside), run by a backwoods version of a surfer dude. The food was typical snack-bar fare, but all very good quality. Later we drove around the loop and had a fantastic dinner at the Carson Peak Inn. Great food, from the deep-fried croutons to the broiled Rainbow trout, and a wonderfully attentive and humorous waitress. Later we lunched at the Eagles Landing Inn and Spa, which reminded me of the beautiful Wilderness Lodge at Walt Disney World, except the "wilderness" was not created by Imaginers in this case. Bill and I shared a huge mountain of fantastic nachos.

Interesting side trips we took included a visit to oldest living things (so far) found on Earth, the bristlecone pines. We did see many of the ancient (4000 years) trees, but the visitor center was a pile of smoldering rubble, as it had burned down the night before! Only a few of the tress closest to the structure were singed, luckily. We drove through the town of Mammoth Lakes (much larger then June Lake... they had a McDonalds), and went to see the Devils Post Pile, a weird cliff face of hexagonal basalt columns formed when water trickled down cracks in the hot rock as it was pushed up by volcanic activity. Many of the columns had fallen down to a pile at the base of the cliff, the pieces still showing their odd 5-sided shape, like giant broken crystals. Bill and I hiked up the trail to the top, which resembled an uneven tile floor made up of hexagon-shaped tiles, some polished almost shiny from glacial activity.

One day, we decided to trek to Bodie, the famous "Ghost Town" mining camp. Bodie was the ultimate mining camp, founded by a prospector in 1859, and growing eventually to a population of over 10,000, it was the biggest, meanest, richest mining camp in the West. The town grew up around the mines, and the mines were way out in the middle of miles of bleak, rolling hills where only sage brush grew. Everyone and everything had to be brought into the area on horseback or mule drawn wagons, including the heavy machinery used in the mines. Entire forests were felled to shore-up the mines and burn in wood-fired boilers to run the steam powered mills. Eventually a short railroad was built to ship wood from the Mono lake area, and the first long-distance high-voltage electrical transmission lines were installed from a small hydro-electric plant to Bodie in 1910. The town was so large that, even after 2 devastating fires, there are still over 100 structures and ruins standing. The trip was well worth the drive, even the last 3 miles or unpaved road. Though Bodie is called a "Ghost Town", there have been people living there continuously since it was founded, a few caretakers in the 1950's, and the State Park rangers and employees today. In the museum, I purchased a couple of books about mining camps, and the ranger asked me "what part of Garden Grove are you from?". She lives in Garden Grove, too, when she isn't living in Bodie during the tourist season. Small world.

Changa and I took a LOT of photos, some of which will be available to view on our Flickr galleries... once we get them uploaded.
  • Current Mood
    chipper chipper

Anaheim Furry House Party

I don't update this much... and when I do, I end up writing long articles.
OK... maybe I can just do short bits, and more of them.

I'm at the Anaheim Fur House, the other "furry" house (that still exists) in The OC. Vinson and I showed up around 8:30 PM, and it was pretty crowded (over 80). The place is about as big as the Prancing Skiltaire, but a lot less cluttered (25 years of "pack rat" room mates can generate a LOT of "stuff"), since it has been a furry places for only about 5 years. There is room for DDR, the original garage is a very nice theater (projection TV and surround sound), and a nice patio in the back.

About 30 minutes ago, 6 pizzas arrived, and were gone in less then 10 minutes... I wish I could have done a time-lapse video, it would have looked like a shark feeding frenzy. Rainhopper Roo (one of the hosts) said he was amazed at the turnout. Well, the Prancing Skiltaire parties have been happening for years now, and we are seeing over 100 furs show up each month. The Anaheim Fur House is less the 6 miles from the PS... and we are always asked to have more parties... I think I can see why the turnout was large at this party, and likely will be at any other Furry gathering in this area. The Fur-B-Que has over 200 show up each year.

Th OC seems to have one of the largest active Furry communities, which makes sense, since it is where Furry fandom began, and it IS California, after all. :)

Hugo and Rita Primer

Jungledyret Hugo is back, in his third animated feature! Many of you are probably asking yourselves “Jungledy-who?’ Hugo is a very popular animal character in his country of origin, Denmark. (The word “Jungledyret” means “Jungle Animal”). Storybooks starring the “rarest animal in the world”, as well as two (2D) animated features, a 13 episode TV series, and now a 3D feature, released in December of 2007 have received high acclaim and many awards since 1989.

Hugo is the brainchild of Fleming Quist Moller, a writer, actor, voice actor, translator and jazz/world beat musician who created the small furry critter with the BIG attitude in stories he told to his young son, Carl, in 1964. In 1989 they published Hugo’s story in a children’s book, with illustrations by Carl, who is a professional illustrator and artist.

In 1993, A.Film, one of the most prolific animation studios in Europe, produced Jungledyret Hugo (sometimes called Go, Hugo, Go!), written and co-directed by FQM (who also provided some character voices). The film was a big hit, and in 1996 the same studio produced a second animated feature, “Hugo the Movie Star”, which was also a big hit. In 2003-4 the story in the films was continued in a 13 episode animated television series. The Jungledyret films and television series are unique in the story is continuous from the first film through the sequel, the 13- 22 minute television episodes and the latest 3D animated feature, “Jungledyret Hugo: Freak, Flabet og Fri” (Translated as “Brash, Cheeky and Free”, or “Frank, Flippant and Free”)

Hugo and his animal (and human) friends and foes have many wild adventures, but possibly the best (and furriest) thing about the Jungledyret series is the relationship of Hugo and his very best friend, the young vixen, Rita. Hugo, the rarest animal in the world, lives in the Amazon jungle where he survives mainly by his wits. He is small and looks a bit like a Kola with yellow fur, but has the ego and attitude of a creature 10 times his size. Hugo is a great storyteller. He tells tall tales that entertain his friends and frighten dangerous predators. In his jungle home, Hugo is the undisputed King of B.S.

Unfortunately for Hugo, his reputation for being the world’s most rare animal attracts a lot of the wrong kind of attention. His clever stories don’t work on humans (who, everyone knows, can’t understand animals), so he eventually gets captured and taken to the Big City (Copenhagen, of course), to be displayed and exploited in various nefarious ways. Lucky for him (and us), Hugo is found and befriended by the adolescent vixen, Rita. This foxy lady was born in a den by the railroad tracks and raised in the city. She is street-wise and rough enough to be able to survive the urban environment, and a perfect foil for the brash but befuddled Hugo. In spite of the clash of egos and some heated arguments, it becomes obvious that Hugo and Rita are made for each other!

Their animated adventures are considered children’s fare, but Hugo and Rita have many teen and adult fans. Some of these fans create original artwork, collect images and screen captures, and even make romantic music videos. If you search around FA or any other furry art sites you will likely come across images of Hugo and Rita, usually very cute and affectionate… sometimes a bit more… provocative. FMQ, Hugo and Rita’s “dad”, once answered a young fans inquiry wondering if Hugo and Rita were going to have a child, and if so, who would it look most like? He answered that Hugo and Rita were still to young to think about that sort of thing, and we’d just have to wait and see. When early concept art for the new feature was released, it showed Hugo and Rita with a small, yellow pup that looked like it might be a hybrid of them. The fans went crazy with speculation, but it was finally revealed that the pup was a lost bush dog that Hugo and Rita take care of for a while. Even though fans were disappointed that their favorite couple were not actually parents, at least we get to see that Hugo and Rita do have parental potential. Like FMQ said, we just have to wait and see…

I hope this little primer has answered some questions and perhaps peaked some interest in Hugo and Rita. If you search for “jungledyret” on YouTube, you can find a wealth of material. Recently, both animated features (in 8 minute sections), in original Danish and the English (Miramax Kids version, both films available on one DVD… not a bad translation, considering, but edited, unfortunately, for us “sensitive” Americans), all 13 episodes of the television series (in Danish), several songs from the films, the teaser, trailer, and a couple of interviews about the new 3D feature (Danish), and some home-made music videos starring Hugo and Rita and some other animated characters. There is an interactive web site for the new feature:, and a very nice fan site:, populated with some great people who answered my annoying questions and provided information for this article.

If you look around, I’m sure your find out why they say “everyone’s furry for Rita!”

Auto Eroticism (Inspired by FoxMagic's Post about his new car...)

If your vehicle doesn’t make you feel good, even after a year or more, you really should get something else.

My first car was a 1963 Studebaker Lark Cruiser. I got it when I was in JC and it needed a lot of work. I joined the Studebaker Driver's Club and fixed it up to show, though I drove it all the time. When it was fixed up, people would notice it all the time. They'd say: “What kind of car is that?” “ Who makes it?” “I didn't know Studebaker still made cars?” The interior was really great, once I got it refurbished. The seats folded back flat, so you could sleep in the car. I used to cover it with a car cover and sleep in it like a tent. It was great fun.
I still have it, but it needs a lot of fixing up...

When I worked for Subaru, I got to drive one of the "test fleet" cars. I had a Brat 4WD pickup for a year, with the seats in the bed and a camper shell. It was fun to drive, and could climb like a mountain goat. I used to drive it up into the Santa Ana Mountains to do service on remote radio repeaters. (part-time work for my previous employer).

Then I drove a cute yellow hatchback, which I decorated with accessories, black “Subaru” rocker-panel graphics, black wheels with chrome trim, black "shadow" louvers on the hatch window, and fender-mounted Japanese remote rear-view mirrors. It was really cute, even the Executives from New Jersey liked it.

The first new car I purchased myself was a Nissan 200SX hatch back. It really wasn't a sports car, but it was fun to drive. I liked the tilt-up headlights and the sound system. I had one of the first cell phones available, which was a huge box of electronics that mounted in the back, with a control head up front that looked like a home telephone. I used to get some great looks from others when I was talking on the phone. The dealer service center took extremely good care of the car, and people were amazed at how new it looked (even under the hood) after 7 years.

After that, I had a Ford Aerostar, my first mini-van. I found the upright seat was much better on my back, and I loved the space... for cargo and people. I drove it to Chicago and back 3 times for the CES show (and to Las Vegas for the other CES show). I used it for work, when my company did network cable installs all over the country for Coldwell Banker. In 10 years, I put 375,000 miles on the Aerostar. The engine only required regular maintenance (though I replaced the transmission 7 times...)

My company leased a Ford Windstar then, which I used for work and fun. It was more powerful, more comfortable and a little quieter than the Aerostar, though it also had transmission problems. It was my rolling office, shop, crew bus and sometimes even a private "love nest" for 8 years. I knew I would always want a mini van for my main vehicle, but I decided to not invest in a Ford again.

Last year the company bought me a certified 2004 Nisaan Quest. They bought it with cash, which was an experience! Half of the money was in my credit union account, and I took the rest ($ 10,000.00) into the dealer. Really got the red carpet treatment. I recommend buying a car this way, it if you can.

The styling of the Quest after 2003 is really radical, I can’t say it's "pretty", but it is certainly interesting. Inside and out, it looks like a "car of the future" you might see at a car show (the designs that never seem to make it into production). It is quieter than the Windstar, has as much power, and the interior looks like a spaceship. It reminds me of the Star Trek shuttles, or the Star Gate Atlantis "puddle jumper". The sound system is very good, and it even has a DVD player and a fold-down screen (for the passengers).

The important thing about the Quest is that, to me, it's my "ultimate" vehicle. When picking it up from the valet at the Wynn this January (we were networking the press shows for CES, which we do every year), I felt as proud when it drove up as I would have if I had one of the Beemers, Caddy's or even a Rolls'. Unlike my Studebaker, the Quest is not likely to turn many heads... but it turns Mine, and that's important, because I'm the one that will be driving it daily for the next 8 or more years...

Like the dumb Mercedes commercials say: “Out here, you have to love what you drive!”

My mate, the published photographer!

Changa is a photographer. He's not a professional, he does not make a living taking pictures, but like some people are musicians, or graphic artists, he has (in my opinion) a natural talent for taking really good pictures of places, people and things that are just better because of the way he sees them, or he comes up with things to take pictures of that are unusual, strange, silly, weird or just clever. He has a flickr site, which I recommend you check out(, but now he has published a very nice book featuring some of his best (and strangest) photography. The book was made on the Blurb self-publishing site, and is available here:
Check it out!